Fortnite: Chapter 2

Bio

Initial Release Date: July 21, 2017

Chapter 2, Season 1 Release Date: October 15, 2019

Developer and Publisher: Epic Games

Genre: Battle Royale, Action Shooter

Fortnite is an online Battle Royale game for all platforms that made headlines this week after the entire game and all its social media accounts were sucked into a black hole. This marked the official end of Season 10, and left the fan base in total chaos. While most players expected an over the top live event, most assumed Season 11 would begin immediately thereafter. Instead players were left to stare into the empty abyss of a black hole from about 2pm eastern time Sunday October 13th until early morning Tuesday October 15th. When the game came back online, fans were greeted with Fortnite Chapter 2, Season 1. This fresh start came with a whole host of changes: An entirely new map, new cosmetic outfits and styles, new vehicles, new ways to gain experience, and new weapons. With all these new things, there is a lot to cover, so let’s dive right in.

The End

This event was highly anticipated. In the final weeks of Season 10 players were able to complete the “Last Stop” and “Out of Time” challenge missions. Through these, we learned more about the visitor and his plans for the island we had been playing on since Season 1.  The developers also added a rocket on top of the warehouses at Dusty Depot counting down to “The End”. When the time finally came, players logged in to find they couldn’t play any actual game modes, everyone was being placed into an instance called “The End” and the only part of the map that was accessible was the area around the Meteor and Dusty Depot. Those who were lucky enough to make it into the instance witnessed a stellar display of rockets flying in and out of rifts that appeared all over the map, eventually they collided with the Meteor and all disappeared, there was a brief pause before the final crescendo sent all the rockets and the meteor hurtling toward the center of the map, Loot Lake. Upon impact all the players in the game were thrown back and given a front row seat to watch as the entire island was sucked into an anomaly, which eventually consumed the players as well. Monitors, Televisions, and Cell Phones across the globe went dark and players were left with nothing but a black hole where Fortnite used to be.

Never in my entire video gaming career have I been a part of an in game event at this scale. Millions of people tuned into this and Epic Games was nothing if not prepared for the strain on their servers. I was one of the lucky ones who got in to see it first hand, although I got in late, so I was already floating and watching the island disappear. But those stuck in the lobby were not forgotten. As the players in the game were sucked into to black hole, so to were the ones in the lobby, who received a cinematic all their own. 

This is where the intensity and grandeur ended. Most players, including myself,  expected Season 11 to begin immediately following this event. Instead we were left staring at a black hole for 36 hours. To their credit, Epic games did throw us a few bones. Almost as soon as black hole watch began, some gamer out there decided to input the classic Konami code (up, up, down, down, left, right, left, right, a, b, start) and to our surprise it started a Space Invaders style mini-game featuring the players as a slice of pizza battling Duur Burgers shooting pineapples. It was a clever tactic on Epic’s part, as it kept players entertained, at least for a few minutes, before we realized the game was on an endless loop. The next bread crumb we received was a series of numbers. Once these numbers were cross referenced with the Visitor recordings collected during the “Out of Time” challenges, it decoded a message that read: “I was not alone. Others are outside the loop. This was not calculated. The nothing is now inevitable.” It sounds ominous, but players are still unsure what it means for the future storylines of Fortnite. 

At this point it is safe to say “The End” was a huge success. Not only did this turn of events piss off children around the world, which is always great, but it was a worldwide phenomenon. Hash tags such as #BlackHole and #TheEnd trended on twitter, it was portrayed positively by mainstream media, and it left some wondering if this was really the end of Fortnite all together. Those people would be wrong.

Chapter 2 Season 1

After a 36 hour wait, Fortnite is back and, for the most part, it’s better than ever.  First there is an entirely new map featuring mostly brand new locations. For some reason, Epic Games decided to keep places like Retail Row and Pleasant Park around a bit longer. This doesn’t really make sense though, considering the old island was swallowed by a black hole, and this new island is supposed to be a completely different plane of existence so why are these places back and looking exactly the same as they did before? Hopefully we’ll get an answer on that soon.

New Map

Other new features are the new season vehicle: the motorboat, the ability to hide in small spaces, and the ability to fish and swim. The motorboat holds multiple players and can even move on land, albeit very slowly. It has it own weapon system, and players not driving, can fire their own weapons. Those players that like to play more like assassins can hide in places like barrels to get the jump on those unsuspecting, and those who like to take it easy can sit back and cast a fishing line, giving players a new way to acquire loot. 

Team rumble also got a makeover with the addition of Med Kits, Bandages, and common rarity items that were previously only seen in the Battle Royale modes. These medical themed items were joined by the entirely new concept of a bandage bazooka that gives me strong Baptiste from Overwatch vibes. It takes up two inventory slots and can be fired at allies to heal them, or fired at nothing to shoot out bandages. I personally think this is a great idea, but the fact that it takes up two inventory slots makes it kind of useless to me. Along with the bazooka, blast assault rifles were added as an alternative to the standard assault rifles, although they seem a little overpowered. 

Let’s not forget the seasons new cosmetic items with the addition of seven new season outfits, some of whom have alter egos: Journey vs Hazard, Turk vs Riptide, Rippley vs Sludge, Remedy vs Toxin, 8-ball vs Scratch, Cameo vs Chic, and Fusion. The one thing I wish for these characters is that they had more style options. Though we did get a lot of new things this season so maybe Epic gets a pass, or maybe we will get more as the season progresses and the missions unlock.

To unlock these skins and styles, players must progress through battle pass tiers which used to be separate from experience level, but now the two seem to be one in the same. To help expedite this process, the devs added new ways to gain experience, and new ways to track that progress. While in matches, players can earn medals to gain bonus XP. Once all the medals are unlocked players must wait until the next day to get them again. To accompany this, a new experience bar was added to the UI so players can see their progress while playing, which makes leveling feel like less of a grind.

overall.png

Overall, these changes are a step in the right direction for Fortnite. Everything is bigger and better than it has ever been and I for one could  not be happier. The transition could have been a bit smoother or just more forthcoming with release dates, but for the most part there was little room for improvement. I give Fortnite’s “The End” event and the beginning of Chapter 2 Season 1 the rank of:

Rank

Elsweyr

Bio

Release for PC, PS4, and Xbox One: June 4, 2019

Developers: ZeniMax Online Studios

Publishers: Bethesda Softworks

Genre: MMORPG

Background

Before I delve into my take on ESO’s newest Elsweyr Chapter, I think it is prudent to share my history with the Elder Scrolls Series. The game that first made me the avid gamer I am today is the Elder Scrolls V: Skyrim. I played it and loved it. From there I played them backwards through Oblivion and parts of Morrowind. I love the franchise and the lore of the world. ESO was no different. I loved it from the moment I started playing it. A lot of hard core Elder Scrolls fans might disagree by saying it is too different from the other games in the franchise. To that I say, go play any MMO. It is a different beast. You have to create more zones, more content, more quests, more everything. All of this is to say, I am not going into this review biased against Elder Scrolls Online. However, I am not going to go easy on it either.

I originally purchased this game back in 2014 for the PC. I picked it up again when Morrowind launched, skipped Summerset, and tried to pick it up again for Elsweyr. However, I almost couldn’t write this review due to the insurmountable issues playing on the PC (directly though ZeniMax, not on Steam) presents. There is a known issue in which not all files are downloaded correctly from their website. This can lead to endless hours of uninstalling, reinstalling, and failed attempts to “repair” the launcher. If you can finally get into the game you may run into the issue I did in which there is no sound other than the sound of weapon swings. After noticing this I tried a few fixes and then just decided to uninstall/reinstall the game. That was when I ran into the most problems. At this point I couldn’t get into the game at all. No matter how many times I tried to use the “repair” function in the launcher, I could not get the game completely installed.

I decided it was time to seek  outside help. I contacted ZeniMax customer support and after an hour or so of proving that my computer could handle the game and this was not a problem on my end, I was told that this is a known issue in which internet service providers block files that they think are suspect. I couldn’t help but think that if no other game has this problem then it is probably not an internet service provider issue, it’s a ZeniMax Online Studios issue. They told me this was not something they could fix and I could try getting a VPN (which cost money or are a virus risk if they are free). That was not going to happen so I asked for a full refund for my Elswery pre-purchase and every purchase I had made since 2014 including in game Crown Store purchases. I told them I still wanted to play their game, but I would be re-purchasing everything on the PS4. To my surprise they agreed to do it. They told me it may take ten business days to complete so I waited, but it never came. I opened another ticket and they made me the same promises. I did receive the refund for the pre-purchase, but that was it. So for a third time I opened a ticket and they again made the same promises. This was about four months ago. Still no refund. At this point I don’t expect it to come and will have to cope with the loss.

All of this is to say, if you are going to play this game, play on a console. I re-purchased it on the PS4 and the game has worked flawlessly.

Review

Elsweyr is one of the best new chapters in the game thus far. At no point did I get bored and need to hop on another character to take a break. This is most likely because everything felt rewarding. The side quest structure was similar to other zones where you complete the quest for an area and the icon on your map turns white telling you what you accomplished there. What Elsweyr does better than previous chapters is set all the side locations on a road that the main quest is leading you down. You can do them as you go and never feel overwhelmed with quests or like you are straying too far from the main quest line. In the Summerset chapter, quests were sporadically thrown across the map and you could find yourself riding across the entire zone continue the quest because you don’t have the wayshrine there yet.

Another thing that felt slightly smoother were delves. They were far less cluttered than some in the past and you almost always had a quest reason to be in them. In past chapters (*cough* *cough* Summerset), developers seemed to forget that delves are meant to be playable solo. So filling them with hordes of monsters isn’t very considerate.  Though I think the most rewarding thing that happened to me while playing though this chapter was being one shot killed by Fus Ro Dah.

There were a number of positives in this expansion, and number of negatives. But, the new Necromancer class struck me as just meh. Somewhere between the two. It was fun, but it was exactly what we would expect from an Elder Scrolls Necromancer class. It didn’t break any molds. Leading up to its release, we were led to believe it would have a huge impact on your gameplay experience because you could use the bodies of the dead as a source of strength and you could be arrested for revealing yourself as a Necromancer near a guard by using abilities. Well, bodies don’t tend to pile up that much and I was never in a situation where I needed to use my abilities in front of guards. So the class wasn’t bad but it wasn’t great either.

I don’t mind being killed by a dragon, but being killed by dunerippers angered me to no end. If I am mounted, sprinting though a valley, and purposely sidestepping these monsters, I should be fine right? No. Somehow, they can way to easily knock you off your mount. They can also be difficult to kill for a level one Necromancer, especially if they call in their buddies from over the hill and are now a pack of four angry monsters who can go underground and become invulnerable whenever they want. They are a bit overpowered in my opinion, and very annoying.

Speaking of annoying, the new tutorial didn’t quite live up to its predecessors. For one thing. The first person you ever speak to in Elsweyr, Zamarak, has messed up animations. His mouth doesn’t move for his first lines of dialogue. Talk about a bad first impression of the chapter. I did roll a few new characters just to see if it was a consistent issue, and it was. The rest of the tutorial was no better. It lacked anything to fight until the end. The first fight you have is to test whether you are fully recovered. The fight forces you to repeat all the fighting mechanics three times. Three times in which to witness the terrible animation. If you use a heavy attack after blocking you can knock your opponent to the ground. But in this case, he would fall to the ground as soon as you start to charge the attack, glitch back to a standing position, and then glitch back the ground all before you had even hit him. As they made you do this three times, I can safely say it was a consistent issue. Normally things like this would just make the player laugh, but this might be the first thing a new player to the game is seeing. ZeniMax is not putting its best foot forward here.  However, the technical issues are mostly isolated to this tutorial. The only other issue of note was quest NPC’s not appearing where they are supposed to be. This caused a few headaches of thinking I was in the wrong spot, but actually the NPC just hadn’t phased in yet.

One thing other MMOs do better than ESO are quality of life changes with every expansion like World of Warcraft’s new portal room and Final Fantasy XIV’s glamour wardrobe. ESO needs to pick up on this trend. In the crown store there are bundles you can buy of rewards you would have gotten for pre-ordering the digital deluxe edition of Summerset. I got the digital deluxe edition but not the pre-order, so I had most of the things in the package except for one item. To get that item, however, I would have had to pay full price for everything in the bundle instead of getting a discount for already owning most of it. Also, quest icons for quests you have already picked up should be different from those that you have not picked up. Otherwise it is impossible to the tell the difference on you navigation bar. Lastly, the new chapter did not come with a free new character slot. I had to buy one in order to make my necromancer. If you come out with a new class, you should give everyone a character slot for free.

-spoiler warning from this point on-

What Elsweyr seemed to struggle with most was its narrative, which is rare for a Bethesda game. It couldn’t seem to decide who the true enemy was, and it had you fight all of them the exact same way: Defeat the Usurper Queen, but her Necromancer gets away. Defeat the Necromancer, but he succeeds in resurrecting the Betrayer. Defeat the Betrayer but he succeeds in helping the Dragons. Defeat one of the Dragons but the other one is definitely still alive and will definitely be back to kill us later. It simply felt very repetitive and like there were two many things happening in a very short span of time.

To make matters worse, the story did not have the epic feel that the developers were clearly trying to achieve and I think the issues go right to the core of how the game is set up. For whatever reason the Elder Scrolls franchise has always shied away from the use of in game cut scenes. The majority of the narrative was told though direct dialogue with characters and some dialogue in the world that could easily be missed if you walk too far away. There are moments in this chapter that are supposed to be epic and grand but just fall flat. The battle for Riverhold is one of these instances. We are led to believe that Queen Euraxia is sending everything she has to attack Riverhold, there are multiple quests prior to her army’s arrival where you are simply preparing for the battle such as gathering the citizens within the walls and helping Cadwell set traps. This creates the feeling that this battle is gonna be huge and we are about the get slaughtered. I will also give credit where it is due in that the battle was one of the first instanced scenarios we’ve seen in ESO. It wasn’t in the open world and the city was altered for the sake of the battle. But it wasn’t taken advantage of. The “army” was a handful of Euraxians and Necromancers fighting NPCs in various locations around the town. The player character doesn’t arrive back in town until the “battle” is well underway. All you really do is show up and shoot a dragon who is conveniently sitting on a house waiting to be shot. But the most underwhelming thing of all happens directly after the battle.

All I can say is thank goodness I was playing though this with my partner or I would have missed it all together. After the battle, Khamira reveals that she is the long lost daughter of the King and Queen, making her the heir to the Rimmen Throne. I had walked too far away to hear this juicy tid bit but I heard it on my partner’s TV because he was messing around in his bags. What the hell Zenimax! One of the biggest reveals of the expansion can be unintentionally missed? Nobody sits around to listen to NPCs talk to each other after a battle!

This isn’t the last time Khamira gets the short end of the narrative stick. She has two rather important moments in the Throne room after her reveal. One in which she holds a war council to decide our next move against the remaining threats and the other when she is crowned Queen. Both of these are un-instanced. There are players running in every direction, sorcerer and warden pets standing on top of Khamira, and people performing very noisy spells just for fun. Its like ZeniMax forgot this was an MMO. These epic and awe inspiring moments are ruined by the way they are presented to us. These should have been cut scenes or at the very least a solo instance free from annoying players who don’t care about the story.

Don’t get me wrong. The story of this chapter is one of the best yet. It is just the way in which it was told that causes concern and not everything is as fleshed out as it should be. Abnur Tharn is the reason the dragons have returned, and his sister is the usurper Queen, so why in a million years would the Khajiit trust him? There are several passing remarks on this in dialogue, but none seem to explain his presence. There are also just places where the writing is lazy. In the tutorial almost every character you encounter says, “Its not every day someone survives a dragon attack,” at least twice. In the Merryvale Farms quest line you rescue a father and his three daughters. All four of them have the same set dialogue lines that you have to click through the advance the quest. Lastly, I had high hopes for the integration of the necromancer class in the game especially after one of the first quests I did had me tell an NPC that I was a Necromancer. But this was the only time it ever came up. Throughout the rest of the game, story characters throw a lot of shade at Necromancy, all the while ignoring the fact that you are one. They also call you an outsider even if you are playing as a Khajiit. Things like this need to be integrated into the game, considering the RPG element is the game’s backbone.

Finally, what sealed the fate of this game in my mind was the time gated Southern Elsweyr content. Pelletine will not be available until November of this year as a zone DLC, meaning it is not considered part of the Elsweyr chapter. For this reason I am not including it in this review. While I like the new approach to spreading out content, this can be done through post expansion patches, as proven by World of Warcraft and Final Fantasy XIV. All of Elsweyr should have been accessible at launch, considering the chapter isn’t called Anequina. As a subscriber, I don’t have to pay for DLC content, but if those who don’t subscribe have to pay for the Dragonhold DLC, the company will prove it only split the two up for the profits. However, I still hold out hope that Dragonhold will be free for everyone who owns the Elsweyr chapter. It would be like making World of Warcraft players pay to go to Argus or Nazjatar, which were additional zones added to the game during an expansion as bonus content.

Feedback

The Elsweyr chapter is a mixed bag. It has its great moments, but they are currently being overshadowed by its pitfalls. In my opinion the following feedback items would go a long way to correcting this chapter’s path:

  1. More focus on the way the story is told, either through solo instanced areas when conversations happen, or actual cutscenes using in game graphics.
  2. Entire zone at launch. What we got is not an expansion by MMO standards. It was a patch at best.
  3. Give players something to work toward in endgame. I know this game’s “Tamriel Unlimited” makes its endgame different, but that doesn’t mean it shouldn’t have one.
  4. Quality of life changes such as bundle discounts for already owned items, differing quest icons for main scenario quests, and additional character slots when new classes are added to the game.
  5. More attention to the player character. We need to be recognized for what we are. Not all Khajiit players consider themselves outsiders, and don’t talk crap about Necromancers to someone playing as a Necromancer.
Overall

Overall this chapter was enjoyable, but it was simply missing most of things that make an MMORPG great. This rank is specifically for the Elsweyr chapter and its content, or lack there of. I love the Elder Scrolls series and I love MMOs but this chapter did not live up to either. I give Elsweyr the rank of:

Rank

Anthem

Anthem Bio

Release for PC, PS4, and Xbox One: February 22, 2019

Developers: BioWare and Motive Studios

Publisher: Electronic Arts

Genre: Online Multiplayer, Action RPG,  and Shooter

Anthem Review

The best way to describe Anthem is as a cross between Mass Effect and Destiny. It is quite obvious that this game was designed to be a direct response to Destiny’s early success in the hybrid MMO Shooter genre, but like many EA games of late, it was rushed, unfinished, and over hyped. This is not to say, however, that this game is all bad. It has its positive traits, but they are surrounded by a lot of rough edges.

To start, this game has some of the best graphics I have ever seen in an online game. Or any game for that matter. It also has cutting edge animation and voice acting, specifically for characters like Owen and Dax. Not only are both of these characters animated to the finest detail, but they are hilarious not just in their lines, but in their body language as well. Finally, perhaps one of the games most defining features is flying. This is done in a suit of mechanized armor called a ‘Javelin’. Flying is an essential part of every mission or task that takes you outside of Fort Tarsis, the games central hub. It looks amazing, and shows off just how sprawling and detailed the landscape of Bastion really is. These aspects of the game are the diamonds in the rough. The rough will need more than just one paragraph dedicated to it.

The most important aspect in any self respecting RPG is character creation. In order for a player to truly be able to get into the mind of their digital self they have to be able to create it. Anthem does not allow you to do that. The only “Character Creation” at the beginning of the game is choosing the face of your Freelancer from a list of preset options. Once you choose that, its over. There are no sliders or customization options of any kind. A tweet from executive producer, Mark Darrah, states “We have focused our personalization efforts on the Javelin. For the pilot you will pick a pre-generated head from a list”.

These “efforts” he describes are laughable. The only customization options you have for your Javelin are the material (most of which you cannot tell the difference between) and the color. If you want to change the actual appearance of the armor you can, for a price. The Legion of Dawn edition of the game comes with a Javelin skin for each class, but this version is $20 more than the standard. The only other way to get armor skins is to buy them from the in game store. You can do this with either in game currency or shards, a currency purchasable with real money. To put it in perspective, I was able to buy a helmet with in game currency, and then I couldn’t afford to buy anything else without shards because a lot of the armor sets come as a package deal of four.

To top it all off, the default helmet for each class will open during certain cut-scenes so that the pre-generated face you chose will be visible. But any other helmet that you can get, including the Legion of Dawn helmet, remains closed permanently. Each class has a cinematic that appears briefly before loading into an expedition (most of the time it gets cut off by the loading screen, even though it should simply be the loading screen). Even this cinematic is affected by the closed helmet issue. Each class also has a unique Javelin appearance. The Colossus is a huge lumbering tank. The Ranger is less bulky but, by no means slim. The Storm and the Interceptor are both form fitting, which makes it quite obvious that the Storm was designed for male pilots and the Interceptor was designed for female pilots. The gendered look of these Javelins doesn’t change regardless of which gender you choose for your pilot. This is what I hope was an oversight on the developers’ part.

The largest problem with the game right now is the high latency, lagging, and frequent disconnection. I would expect this from a game on Launch week, but I didn’t expect it from a game a week and a half after launch. Any time a player loses connection from the game, the entire game restarts. The intro logos play, and you have to reconnect to the server with a load screen, and then load again to get wherever you were before you disconnected. It seems as though Fort Tarsis is an “offline” area as there are no other players to interact with. So if a player disconnects while in Fort Tarsis, disconnecting shouldn’t matter. The game should be able to reconnect in the background and not effect players whatsoever. If you disconnect on an expedition (which will happen a lot), things get trickier because that’s the multiplayer part of the game. By far the worst offender is free-play. This is the part of the game where you can freely explore the world with no specific mission or objective. The first time I tried to load into this, my game disconnected before I could load in, then while trying to load back in it disconnected again. When I finally got into the game, I fell out of the sky multiple times because the latency was so high. This is not simply an internet connection issue as according to threads, this is happening for the majority of players.

Once you can actually play the game, you are faced with another challenge. Anthem doesn’t believe in tutorials. You start the game in a Ranger Javelin, but you barely do anything other than watch cut-scenes (which were pretty amazing I’ll admit). Once you start playing for real, you can choose one of the four Javelins. Good luck learning how to play them though, because there is absolutely no instruction. Side note: if you play as a Storm, the objective is to be in the air as much as humanly possible. You should only be on the ground if you are overheated. The game also doesn’t explain what free-play is or how to harvest material even though a main story quest requires you to understand both. Lastly, it doesn’t explain Strongholds and how they are different from other expeditions. After the quest it stays on you map and the quest you got to go there never actually completes.

It is clear that Anthem was supposed to be BioWare’s attempt to break into the multiplayer market, as their main titles are historically brilliant single player games. They have a lot to learn about online play because playing with others is difficult to say the least. When in a party or “squad”, group members can go into any expedition that the party leader has unlocked, but they won’t receive credit for the quest that takes place there. This shouldn’t be possible. If a player doesn’t have the quest that unlocks an expedition, they shouldn’t be able to go on that expedition. When you return from expeditions, and start cut-scenes or go about your business in Fort Tarsis, the party is dropped and you have to re-invite everyone before venturing out again. The expeditions usually start with voiced dialogue between the quest giver and your freelancer, but this dialogue begins when the first person loads in. If you are the last to load in, you probably missed it all and your squad it likely already on their way to the first objective. The dialogue should play individually for each person in the expedition or it should wait for the last person to load in, thus keeping everyone on the platform until the last person is ready.

The things that probably solidified my feelings about this game happened at the end. First during the final battle in the Heart of Rage and during all associated cut-scenes, my cloak lost all physics. I made it silver, so it looked like I was wearing a windshield protector on my back the whole time. My partner wasn’t in his cut-scenes at all, so I guess I got the better end of the deal. Once this battle was over, the story was over, and I was in the end game. I was surprised by this. The story felt incredibly short. I could have finished it all in less than a day of continuous play if I had been so inclined. Aside from that there is no end game. You can replay expeditions or do contracts, but that is about it. There is no story or any other element to keep you engaged.

Anthem Feedback

I can’t sum up my feedback for Anthem in one paragraph, but I can choose some of the biggest things I think the developers need to work toward. Normally I would never say this, but this game should not look toward the future. At least not yet. There are way to many issues in the here and now for the developers to even be thinking about new content or story. The biggest things Anthem needs to work on are as follows:

  1. Fix the connection issues. It makes it almost impossible to play the game most of the time. I play on a PS4 but I can’t imagine it is any better for the other platforms.
  2. Customization needs a total rework. Don’t make a game with amazing graphics and then not let us create a character with them, and if you’re going to claim Javelin customization is the trade off, there had better be easy ways to obtain armor pieces, like as rewards from expeditions.
  3. Story. Story. Story. I always look for story and in Anthem there was not enough. Especially for a BioWare game. It is too short, and honestly, I care more about Matthias and Dax than I did about Faye and Haluk.
  4. Make that awesome cinematic before expedition launch the actual loading screen. The loading screen doesn’t need a preamble and it certainly shouldn’t interrupt it.
  5. Better tutorials and explanations of the game. Don’t assume everyone is a veteran player. What if I’m a twelve year old and this is the first video game my mom bought me?
Anthem Overall

This game needs a lot of work. There isn’t much more to say. It has a lot of potential and in a lot of ways its better than Destiny, but in more ways, its not. I honestly can’t say I recommend this game as it stands. Maybe if they knock $20 off the price, or if the developers take a hard look at the game and actually try to make it better. As it stands, I give Anthem the very generous rank:

Anthem Rank